Progression
Slayers 2 Progression
The neutral hub for both progression chains — where they branch, what gates them, and how they re-converge on the skill tree.
Slayers 2 has two progression chains with different unlocks, weapons and clans. This page shows both side by side; the Slayer and Demon pages go into detail per path.
The two paths at a glance
| Aspect | Slayer path | Demon path |
|---|---|---|
| Movesets | Breathing Styles (8) | Blood Demon Arts (9) |
| Weapons | 3 weapon types | 7 weapon types (Scythe, Umbrella confirmed) |
| Progression chain | Breathing → trainer → quest → skill tree → weapon | Demon art → training → quest/boss → skill tree → weapon |
| Clan synergy | Agatsuma + Thunder, Kocho + Insect, Rengoku + Flame | Demon clans incl. Douma, Tamayo, Susumaru |
| Top launch picks | Thunder (PvP/PvE), Sound, Snake | Blood (PvE), Ice (PvP + dungeons) |
Shared mechanics
- Skill points — both paths earn 3 per level and spend them in the same skill tree.
- Clans — the clan list covers both sides; some clans work with either path.
- Bosses and dungeons — both paths farm the same bosses for gear.
Branch points and gates
- The first gate is the starting path choice; it is not trivially reversible for a full character.
- Style and art unlocks are gated behind quests and grinding rather than the menu.
- Skill tree branches gate powerful passives; exact node costs and prerequisites are Unverified until confirmed.
FAQ
FAQ
Common questions about this topic.
What is the difference between Slayer and Demon in Slayers 2?
Slayers use 8 Breathing Styles and 3 weapons; Demons use 9 Blood Demon Arts and 7 weapons. Their progression chains and clan synergies differ.
Do both paths use the same skill tree?
Yes — both earn 3 skill points per level and spend them in the same skill tree, though branches favour each path.
Can I switch paths later?
Community coverage treats the path choice as a character-shaping decision; switching is not described as a simple menu option.